We Become What We Behold
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About We Become What We Behold

We Become What We Behold is a short, 5-minute point-and-click browser game developed by Nicky Case. You play as a news photographer observing a small public square filled with Circle and Square characters (known as "Peeps"). The game is a fast-paced, interactive critique of the media, demonstrating how clickbait, viral trends, and sensationalized headlines can rapidly push a peaceful society into paranoia and violence.

If you enjoy bite-sized, thought-provoking narrative games like Missed Messages or the psychological tension of The Freak Circus, this quick experience is a must-play.

Gameplay Mechanics & Controls

The controls are entirely mouse-based. The gameplay loop revolves around finding the right subject to photograph to capture the public's attention on the central TV screen.

  • Aim the Viewfinder: Move your mouse to position the rectangular camera frame over roaming characters.
  • Snap a Photo: Left-click to take a picture. Your photo instantly broadcasts to the TV screen in the middle of the square.

How the Viral Loop Works

The game engine reacts to exactly what you capture in your frame:

  • Boring News: Photographing ordinary, peaceful Peeps generates unengaging hashtags like #just a normal peep. The crowd ignores mundane news, and the game will not progress.
  • Viral Trends: Photographing an outlier (like a character wearing a top hat) triggers a viral hashtag (#OOH NICE HAT), causing the surrounding crowd to mimic the trend.
  • Sensationalism: To actually advance the game, you are forced to capture drama. Photographing a minor argument or a frightened character produces high-engagement headlines, which immediately alters the crowd's behavior.

Progression Guide: How to Advance the Story

The narrative is strictly linear. If you ever feel stuck and nothing new is happening, follow these steps:

  • Stop looking at the crowd and look for the anomaly. Find the one Peep expressing a strong emotion (anger, fear, or annoyance).
  • Peace does not get clicks. To push the story to its conclusion, you must continuously photograph hostility.
  • Watch how the TV creates an echo chamber. A single photo of an angry Square will make the Circles afraid, which makes the Squares more aggressive. Keep capturing this escalating conflict until the climax.