Zombie Hunt
The Tall Man
Dawn Chorus
Nightcrawlers: Reverse Stealth Horror
Zombie Head
Undead Corridor
The Freak Circus 2
A Date With Death
Killer Chat
The Coffin Of Andy And Leyley
Anomalous Coffee Machine 2
Poppy Playtime
Bloodmoney 2
Bad Parenting
Big Bad Dogs
Don’t Eat the Cashier
Thats Not My Neighbor
The Boiled One
Amanda The Adventurer
Silent Hill
The Deadseat
Repo
The Baby In Yellow
Five Nights at Freddy’s
Sprunki Phase 3: Horror Music Mixing Mod
The Man From The Window
Scary Teacher 3D
Escape The Backrooms: Liminal Space Horror
Garten Of Banban
99 Nights In The Forest
FNAF 2
Leftovers
The Bedroom
Sad Satan
Roommate
Granny
Pizza Tower Jumpscare
Red Face Horror: PS1-Style Jumpscare Game
DVloper's first-person horror game always knows how to challenge the player's patience. In Granny 3, the difficulty is pushed to the highest level with the map expanding to a castle and the number of villains increasing to three.
Granny 3 is set in an isolated, ancient castle surrounded by a deep moat. You play as a traveler who has been kidnapped and imprisoned there.
Before starting, the game lets you choose difficulty levels that match your skill:
Unlike games such as Scary Teacher 3D where you only have to deal with one teacher, or installments like FNAF 2, FNAF 3, and FNAF 4 where you face robotic animatronic statues, Granny 3 brings the cumulative pressure from three generations of a family.
All items in the game shuffle locations randomly (Random Spawn) every time you start a new match. However, they are always hidden inside specific containers or areas like drawers, cupboards, hidden rooms, and sheds.
| Item | Main Function | Common Spawn Locations |
| Shotgun | Crafted from 2 separate pieces. Used to shoot and knock out Granny or Grandpa for 2 minutes. | Often found in the basement or the weapon shed. |
| Teddy Bear | Used to banish Slendrina. Placing the bear into the crib despawns her permanently for the rest of the match. | Usually hidden in upstairs wardrobes or closets. |
| Train Key | Used to start the subway train located in the deep basement. | Found inside living room drawers or the wall safe. |
| Padlock Key | Used to unlock the main gate chain to escape the castle. | Hidden rooms behind the library, or kitchen counters. |
| Crowbar | Used to pry open wooden crates containing hidden items. | The courtyard/garden area or the basement floor. |
| Train Ticket | Required to insert into the automatic ticket machine to open the train barrier. | On desks, tables, or various bedroom drawers. |
Granny 3 offers players two ways to escape this terrifying castle:
This is the traditional escape method, but it requires skill because the main gate area is very open and easily spotted by Grandpa.
Step 1: Find Crowbar to pry open the wooden panels blocking the gate.
Step 2: Find Cutting Pliers to cut the electrical wires connected to the alarm system at the gate.
Step 3: Find Safe Key to open the safe and retrieve the Padlock Key.
Step 4: Sneak to the main gate area, use a U-lock to unlock the chain, and push the door open to escape.
This method is safer in terms of space, but you have to go down to the deep basement - a very dark place.
Step 1: Gather all the necessary train parts, including sprockets and fuses, to repair the train's electrical system.
Step 2: Refuel the train using a gas can.
Step 3: Use the Train Ticket at the ticket gate to open the barrier.
Step 4: Take the Train Key, enter the cabin, start the train, and crash through the brick wall to complete the island.
You have a maximum of 5 days (corresponding to 5 lives). Each time you are captured, you will wake up in the original prison cell and continue your journey. If you haven't escaped within 5 days, the game ends (Game Over).
Find the Teddy Bear (usually in the upstairs closets), take it to the attic, and place it in the baby's crib. Slendrina will be neutralized and disappear permanently for that turn.
Yes. You need to use a slingshot or other traps to knock Grandpa unconscious. When he falls, the shotgun will drop, and you can pick it up to use.
In Normal mode, the grandparents will be knocked unconscious for 2 minutes. After this time, they will respawn and continue patrolling the house.
There are 2: